분류 전체보기5243 [한줄 메모] talk.cetizen.com (posted by fermi) http://talk.cetizen.com/?MODE=bbs&cp=cetizen&id=notice&no=114 2005. 6. 14. Steep Parallax Mapping http://graphics.cs.brown.edu/games/SteepParallax/index.html http://www.flipcode.com/cgi-bin/fcmsg.cgi?thread_show=25238 http://www.shadertech.com/contest/#reliefmapping 2005. 6. 14. 한글판 NVIDIA GPU Programming Guide 2.2.0 http://developer.nvidia.com/object/gpu_programming_guide.html NVIDIA GPU Programming Guide The NVIDIA GPU Programming Guide provides useful advice on how to identify bottlenecks in your applications, as well as how to eliminate them by taking advantage of the Quadro FX, GeForce 6 Series, and GeForce FX families' features. It is available in Japanese, Chinese, and Korean and includes chapters on:.. 2005. 6. 14. relief maps & displace maps -- Featured SDK Effects http://download.developer.nvidia.com/developer/SDK/Individual_Samples/featured_effects.html -------------------------------------------------------------------------------- relief_maps "relief_maps" is a sample from our skilled friend Fabio Policarpo. It uses "relief mapping," an alternative to the usual bump or normal mapping. Not only does relief mapping disturb the surface normals, but also c.. 2005. 6. 14. 이전 1 ··· 936 937 938 939 940 941 942 ··· 1311 다음