연구218 Presence - Teleoperators and Virtual Environments http://jcr01.isiknowledge.com/JCR/JCR?RQ=RECORD&rank=1&journal=PRESENCE-TELEOP+VIRT Impact Factor : 0.644 2005. 10. 20. IEEE Transactions on Multimedia http://jcr01.isiknowledge.com/JCR/JCR?RQ=RECORD&rank=2&journal=IEEE+T+MULTIMEDIA Impact Factor : 1.634 (2004) http://www.ieee.org/organizations/society/sp/tmm/ Topics http://www.ieee.org/organizations/society/sp/tmm/tmmedics.html 2005. 10. 20. MIP-map LOD bias http://www.beyond3d.com/articles/gf4ti4600lodbias/index1.php LOD Bias, Anti-Aliasing and Anisotropic Filtering NVIDIA's new GeForce4 Ti series of video chips affords the chance of tweaking one potentially popular unsupported feature, namely that of adjusting the MipMap LOD Bias. Actually, this LOD Bias "tweaking" is also available in NVIDIA's previous product line, the GeForce3. I have discovere.. 2005. 10. 17. I3D 2006 - Symposium on Interactive 3D Graphics and Games http://www.cs.northwestern.edu/~bgooch/i3d06/ Highlights This year, the conference enjoys the hospitality of Electronic Arts. Come mingle with academics and game designers in one convenient setting! NEW doctoral symposium! Combined posters and live demos format Important Dates Paper abstracts: September 23, 2005 Paper submissions: September 27, 2005 Doctoral symposium submissions: February 4, 20.. 2005. 10. 17. 이전 1 ··· 25 26 27 28 29 30 31 ··· 55 다음