Real-Time Dynamic Level of Detail Terrain Rendering with ROAM
by Bryan Turner
Gamasutra, April 3, 2000
ROAM 알고리즘을 개선함.
출처 : Focus on 3D Terrain Prog. Chap 7 ROAM p133.
원본 : http://www.gamasutra.com/features/20000403/turner_01.htm
(Login 필요)
사본 : http://archive.myhyun.com/zeroboard/data/phd/ROAM.doc
by Bryan Turner
Gamasutra, April 3, 2000
ROAM 알고리즘을 개선함.
출처 : Focus on 3D Terrain Prog. Chap 7 ROAM p133.
원본 : http://www.gamasutra.com/features/20000403/turner_01.htm
(Login 필요)
사본 : http://archive.myhyun.com/zeroboard/data/phd/ROAM.doc
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