연구/일반

Stefan Roettger - Real-Time Generation of Continuous Levels of Detail for Height Fields

fermi 2003. 8. 27. 20:18


http://www.vis.uni-stuttgart.de/~roettger/
http://www.vis.uni-stuttgart.de/~roettger/html/Main/papers.html
출처 : Focus on 3D Terrain Prog. 108p Chap. 6 Quadtree



Terrain Rendering (1998):
Stefan Roettger, Wolfgang Heidrich, Philipp Slusallek, and Hans-Peter Seidel. Real-Time Generation of Continuous Levels of Detail for Height Fields. In V. Skala, editor, Proc. WSCG '98, pages 315-322, 1998. (PDF PPT MPG)

http://www.vis.uni-stuttgart.de/~roettger/index2.html


Terrain Rendering (2001):
Stefan Roettger and Thomas Ertl. Hardware Accelerated Terrain Rendering by Adaptive Slicing. In Proc. VMV '01, pages 159-168, infix, 2001. (PDF PPT)

http://www.vis.uni-stuttgart.de/~roettger/html/Pages/slicing.html