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연구/북마크30

Steep Parallax Mapping http://graphics.cs.brown.edu/games/SteepParallax/index.html http://www.flipcode.com/cgi-bin/fcmsg.cgi?thread_show=25238 http://www.shadertech.com/contest/#reliefmapping 2005. 6. 14.
한글판 NVIDIA GPU Programming Guide 2.2.0 http://developer.nvidia.com/object/gpu_programming_guide.html NVIDIA GPU Programming Guide The NVIDIA GPU Programming Guide provides useful advice on how to identify bottlenecks in your applications, as well as how to eliminate them by taking advantage of the Quadro FX, GeForce 6 Series, and GeForce FX families' features. It is available in Japanese, Chinese, and Korean and includes chapters on:.. 2005. 6. 14.
relief maps & displace maps -- Featured SDK Effects http://download.developer.nvidia.com/developer/SDK/Individual_Samples/featured_effects.html -------------------------------------------------------------------------------- relief_maps "relief_maps" is a sample from our skilled friend Fabio Policarpo. It uses "relief mapping," an alternative to the usual bump or normal mapping. Not only does relief mapping disturb the surface normals, but also c.. 2005. 6. 14.
NVIDIA Melody http://developer.nvidia.com/object/melody_home.html NVIDIA Melody creates high quality normal maps that make a low-poly model look like a high-poly model. Simply load your low poly working model, then load your high-poly reference model, click the "Generate Normal Map" button and watch Melody go to town. You can also can use Melody to generate LODs for you with the "Generate Progressive Mesh" fe.. 2005. 6. 14.